' load image from file Using image As New Vintasoft.Imaging.VintasoftImage('c: original-image.tif') ' copy image to clipboard System.Windows.Forms.Clipboard.SetImage(image.GetAsBitmap) ' process image in external image editor and place it back to the clipboard '. CorelDRAW 3 for Mac vector or bitmap image: File Extensions CDR4 CorelDRAW 4 for Mac vector or bitmap image: File Extensions CDR5 CorelDRAW 5 for Mac vector or bitmap image: File Extensions CDR6 CorelDRAW 6 for Mac vector or bitmap image: FILExt CHT Harvard Graphics Vector File (Harvard Graphics) DotWhat CHT Harvard Graphics Vector file.
(Redirected from Acorn Image Editor)
Acorn describes itself as “an image editor for humans”, and that sums it up in a nutshell. What you get inside Acorn are pretty much all the image editing features you’re ever going to need. Acorn 5 – An image editor for macOS 10.10 and later ($29.99) 50. Photivo – Handles your raw files, as well as your bitmap files, in a non-destructive 16 bit processing pipeline. Acorn 6.6.1 – Bitmap image editor. Acorn Graphics & Design K'ed. Acorn is a new image editor built with one goal in mind – simplicity. Fast, easy, and fluid, Acorn provides the. Options you’ll need without any overhead. Acorn feels right, and won’t drain your bank account.
Developer(s) | Flying Meat Inc. |
---|---|
Initial release | September 10, 2007; 13 years ago |
Stable release | 6.5.3 (November 20, 2019; 10 months ago[1]) [±] |
Operating system | macOS |
Type | Raster graphics editor |
License | Proprietary |
Website | flyingmeat.com/acorn/ |
Acorn is a raster graphic editor for macOS developed by August Mueller of Flying Meat Inc, based out of Mukilteo, Washington, United States. Acorn was first released on September 10, 2007[2] and was built upon the framework of a previous image editing application of Flying Meat Inc., FlySketch.[3]
Acorn makes extensive use of Apple's Core Image framework for its image processing,.[4][5] The native file format of Acorn is .acorn. Acorn combines vector drawing with bitmap editing,[6] and has been described as an alternative to Photoshop.[7] Key features of Acorn include image filters, a custom color picker, a brush designer, and image editing tools such as crop, erase, paint, select, pan, zoom, move, clone, smudge, dodge, and burn.[8]
Major Features[edit]
- Layers based editing
- Layer masks and blending modes
- Multi-layer screenshots [9]
- Nondestructive stackable filters[10]
- Curves and levels
- Multi-stop live gradients
- Scriptable [11]
- Automator support [11]
- Built in brush designer to create custom brushes
- Photoshop brush import
- Vector shapes, Bézier pen tool, and text tools
- Shape processor
- Circle text tool
- RAW image import
- Multiple selection tools including quick mask and magic wand
- Smart layer export
- Web export
- Guides, grids, rulers, and snapping
- Native support for Apple’s retina displays
- Color profile management
- Deep color image support
- Documentation online and in ePub format
- Runs on Metal 2[12]
Version history[edit]
Version | Initial Release Date | OS Compatibility | Notable Features |
---|---|---|---|
1.0 - 1.5.5[13][14] | September 10, 2007 | 10.4 - 10.10[15] | Initial release;[16] brush designer,[14] fancy crop, open and save JPEG 2000 images |
2.0 - 2.6.5[13] | September 13, 2009 | 10.6 - 10.10 [15] | Layered screenshots, rulers, RAW image support, 64 bit support, touchup tools, JSTalk scripting support, AppleScript support, layer groups, guides and snapping, layer masks, WebP |
3.0 - 3.5.2[13] | April 12, 2011 | 10.6 - 10.10 [15] | Layer styles,[17] quick mask, instant alpha,[9] live multi-stop gradients, new filters, add/subtract points on Bézier curves, full screen support, autosave and versions, retina canvas support,[18] smart layer export, web export scaling, new blending modes [19] |
4.0 - 4.5.7[13] | May 2, 2013 | 10.8 - 10.12 [15] | Nondestructive stackable filters,[7] curves adjustment,[11] vector line join style, multi-layer selection,[10] save selection with file, CMYK support when saving as JPEG and TIFF, editable image depth, sharing support, soft eraser, live font updates, live blending updates, share extension for Photos |
5.0 - 5.6[13] | August 20, 2015 | 10.10+ [15] | Shape processor, nondestructive curves and levels, improved PDF import, Photoshop brush import, image metadata editing, basic SVG support, deep color image support, circle text tool, new color picker, improved color management[20] |
6.0 - 6.3.3[13] | July 10, 2017 | 10.11+ [15] | Text on a path, clone tool works across layers and images, new Web Export features, smart layer export settings palette, new Bézier tools, color profiles, make shape from selection [21] |
Reviews and awards[edit]
- Houston Chronicle Acorn 4 review[22]
- The 25 Best Alternatives to Photoshop[23]
- Macworld Editor's Choice Award 2009[24]
- Mac App Store Best Apps of 2013[25]
- Mac App Store Best Apps of 2015
- 50 Mac Essentials #46 [6]
- Acorn 5: Tom's Mac Software Pick [26]
- Clash of the Image Editors: Acorn vs Pixelmator[27]
- Acorn 4 Macworld Review [7]
- Acorn 4 The Verge Review [11]
- 16 Essential Photo Editor Apps [28]
See also[edit]
References[edit]
- ^'Acorn Release Notes'. Retrieved November 24, 2019.
- ^Kim, Arnold (September 10, 2007). 'New Mac Image Editor Acorn'. MacRumors. Retrieved September 28, 2016.
- ^Viticci, Frederico (December 18, 2012). 'Mac Stories Interviews Gus Mueller'. MacStories. Retrieved September 28, 2016.
- ^Lee, Mike; Meyers, Scott (2009). Learn Mac OS X Snow Leopard. New York, NY: Apress. p. 572. ISBN978-1-4302-1947-7.
- ^Mueller, August (August 21, 2015). 'Acorn, OS 10.11 El Capitan and You'. FlyingMeatBlog. Retrieved January 11, 2017.
- ^ abTurbell, Giles (February 21, 2012). 'Acorn is a Fine Image Editor for Everyone'. CultofMac. Retrieved January 9, 2017.
- ^ abcFriedman, Lex (May 1, 2013). 'Review: Acorn 4 adds impressive features and a smart new look'. MacWorld. Retrieved January 9, 2017.
- ^'Best Mac Photo Editing Software'. TopTenReviews. Retrieved November 7, 2016.
- ^ abGirard, David (October 30, 2011). 'The seed of something great: Acorn 3.1 reviewed'. ArsTechnica. Retrieved January 9, 2017.
- ^ abSumra, Husain (May 2, 2013). 'Acorn 4 image editor adds improved speed, enhanced user interface, and more'. MacRumors. Retrieved January 9, 2017.
- ^ abcdBlagdon, Jeff (May 2, 2013). 'Review: Acorn 4 flies through image editing with new filter UI, improved speed, and curves'. TheVerge. Retrieved January 9, 2017.
- ^'Acorn Feature List'. Flying Meat Inc. Retrieved June 21, 2020.
- ^ abcdef'Acorn Release Notes'. Flying Meat Inc. Retrieved July 25, 2017.
- ^ abBerka, Justin (January 5, 2009). 'Mac-based image editor Acorn bumped to version 1.5'. ArsTechnica. Retrieved January 9, 2017.
- ^ abcdef'Acorn FAQ'. Flying Meat Inc. Retrieved September 29, 2016.
- ^Chartier, David (September 10, 2007). 'Acorn? The OS X image editor we've been waiting for'. ArsTechnica. Retrieved January 9, 2017.
- ^Turnbull, Giles (April 20, 2011). 'Acorn image editor updated with new features, special price'. CultofMac. Retrieved January 9, 2017.
- ^Sorrel, Charlie (June 22, 2012). 'Acorn 3.3 to get awesome 'retina canvas''. CultofMac. Retrieved January 9, 2017.
- ^Smith, Barrie. 'Acorn Version 3.5.1 Image Editing Software'. DigitalPhotographySchool. Retrieved January 9, 2017.
- ^Keller, Joseph (August 20, 2015). 'Acorn 5 for Mac arrives to let you take control of shapes'. iMore. Retrieved January 9, 2017.
- ^'Acorn 6'. July 10, 2015. Retrieved July 25, 2017.
- ^'Acorn image editor worth scooping up'. The Houston Chronicle. February 19, 2015. Retrieved November 7, 2016.
- ^Gibbs, Samuel (May 6, 2013). 'The 25 Best Alternatives to Photoshop'. The Guardian. Retrieved November 7, 2016.
- ^'25th Annual Editor's Choice'. MacWorld. December 10, 2009. Retrieved September 28, 2016.
- ^Viticci, Frederico (December 17, 2013). 'Apple Posts 'Best of 2013' iTunes Lists'. MacStories. Retrieved September 28, 2016.
- ^Nelson, Tom (August 29, 2016). 'Acorn 5: Tom's Mac Software Pick'. LifeWire. Retrieved January 23, 2017.
- ^Lobo, Pedro (July 5, 2013). 'Clash of the Image Editors: Acorn vs Pixelmator'. MacAppstorm. Retrieved January 9, 2017.
- ^Stewart, Craig (August 4, 2016). '16 essential photo editor apps'. CreativeBloq. Retrieved January 9, 2017.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Acorn_(software)&oldid=963633399'
From wiki.visual-prolog.com
The Graphics Editor is a convenient tool for creating, viewing and editing icons, cursors and small bitmaps. The images can be passed to the Windows Clipboard or saved in files.
The Graphics Editor allows you to create and edit images ranging in size from 4x4 pixels to 64x64 pixels, by using either a 16-color palette or monochrome shadow palette.
The Graphics Editor is invoked from the Project window for Icons, Cursors and Bitmaps. However, when you register large bitmaps in your project, Visual Prolog will call to edit the bitmap an external editor associated in Windows for editing files with .BMP extension.
After the Graphics Editor is started, the Graphics Editor window will appear on the screen.
When you create a new image in a project, you need to specify the Name of the image, the Constant (resource ID) which will be identify the image in the project, the name of the File, in which the image will be saved, its size, and how many colors it will have.
- 5Graphics Editor Window
- 5.1Areas of the Graphics Editor Window
- 6Using Tools and Colors
- 6.1Setting Colors
Graphics Editor Menus
When the Graphics Editor window is active, the Integrated Development Environment's menu bar displays the Graphics Editor sub-menus of the Resource menu and looks as follows:
The Visual Prolog menu bar when the Graphics Editor is active
Note that there are 2 menu items: Set Mirror Style, Set Cursor Hotspot and 2 sub-menus: Tools and Move. Also some menu items under the Edit menu (like the Undo, Redo, Cut, Copy, Paste) are specially tailored for the Graphics Editor, and the File menu operations refer now to the image files.
Creating a New Image (Bitmap, Cursor or Icon)
To create and register a new image (a bitmap, an icon or a cursor) in a project you need to use the File | New menu item. In the opened New dialog you should select the Bitmap, the Icon or the Cursor type of creating item. Then the following dialog (in case if you have selected the Bitmap) appears:
In this dialog you should specify the following items:
Name
- In this dialog you should type in the Name which will be associated with this image in the code generated by default. This Name should be a correct Visual Prolog name. It should be any sequence of letters, digits, and underscores, beginning with a letter. This is the name of the creating image. It appears as the names of image files in the project tree in the Project window.
Package
- With the Package selection the programmer can determine into directory of which package will be placed the image file.
Image Attributes Dialog
After you press the OK button in the New Bitmap dialog, the Bitmap Attributes dialog appears. The similar dialogs appear in case if you will create a cursor or an icon.
The Bitmap Attributes dialog while creation of a new bitmap
After clicking the OK button the new bitmap will be created and its name will be added to the existing bitmaps for the current project.
The similar (but little simpler) dialogs appear when you create a new Icon:
The Icon Attributes dialog while creation of a new icon
and a new Cursor:
The Cursor Attributes dialog while creation of a new cursor
In these dialogs you can change only the Constant attribute. The attributes Name and File are generated automatically and cannot be changed by the programmer.
Name
- This is the Name which was specified for the image in the previous New dialog. It cannot be changed here.
File
- Here you will see the name of file, with the path relative to the project root directory, in which the image will be stored. This filename is generated automatically by the IDE and cannot be changed.
Constant
- The constant is used to identify the image in your program. An image identifier must be unique throughout the project.
You can either input it directly from the keyboard or allow the IDE to create a default value.
- The default values for constants are:
Image Type | Constant |
---|---|
Bitmap | idb_bitmap_name |
Icon | idi_icon_name |
Cursor | idc_cursor_name |
- Constant must be either legal symbolic constant name (for example, idb_mybitmap) or an integer. The IDE automatically places the symbolic identifier into the ResourceIdentifiers.i file and generates an integer value for it. The Graphics Editor automatically concatenates a sequence number if the project already has an image with the same name.
- In case of Icons and Cursors this is the only attribute which can be edited in this dialog.
In case when you create a new bitmap, you can specify several additional attributes:
Width and Height
- Defines the Width and Height of the bitmap in pixels. The maximal possible values are 64.
- You may specify the size of the image for bitmaps only. The Graphics Editor allows you to create and edit bitmaps ranging in size from 4x4 pixels to 64x64 pixels.
- The size of icons and cursors is always 32x32.
Colors
- In this field you may specify using of either a 16-color palette or monochrome shadow palette for bitmaps and icons. Remember that for creating cursor images only 2 colors are available - the color black and transparent for background 'color'.
Editing Image Attributes
You can always wake up (with the Resource | Attribute task menu item or with the Attribute item from pop up menu) the Bitmap/Cursor/Icon Attributes dialog for the created bitmap, cursor or icon to view and change some image attributes.
Notice that the appeared Bitmap Attributes dialog for an existing bitmap will display less bitmap attributes then it has for created bitmaps:
The Bitmap Attributes dialog for an existing bitmap
You see that for existing bitmap the dialog does not contain the Width, Height, and Color attributes.
The only image attribute that you can edit is the Constant.:
Constant
- In the Constant list edit the programmer can change the default resource constant for the image (at the picture it is idb_mybitmap).
Graphics Editor Window
When the Graphics Editor is started to edit an image, the Graphics Editor window will appear on the screen:
The Graphics Editor window is divided into several areas. Each area is responsible for a definite function or combines a number of tools, which are associated by purpose.
Areas of the Graphics Editor Window
Graphics Editor Title Bar
Adobe lightroom classic cc 8 3 11. The title bar of the Graphics Editor window serves to display information about the type of the image (icon, cursor or bitmap), the image size in pixels, the number of colors which are available for use, and the name of the file which is opened for the current image.
For example, the title bar ProjectIcon.ico Size 32*32 Colors:16 says that:
- the type of current image is an icon;
- the size of the current image is 32*32 pixels;
- 16 colors may be used in the image;
- the name of the file, which is opened for current image, is ProjectIcon.ico.
Graphic Field
The Graphic Field is situated in the middle of the Graphics Editor window.
The Graphic Field lets you see and edit the current image in expanded mode. The Graphic Field consists of small cells, where each cell corresponds to one pixel on the actual size image. The number of cells in each horizontal row and the number of cells in each vertical column give the image size, which is displayed in the title bar of the Graphics Editor window. It is possible to turn on and off a grid in the Graphic field.
Image Screen
To the right of the Graphic Field in the Graphics Editor window you can see the Image Screen, painted in background color. In the middle of Image Screen you can see the current image in actual size on the selected background color. By changing the background color you can see how your current image will look in various surroundings.
Icon
Under the Graphic Field, you can see the Icon drop-down list:
![Image Image](https://static.macupdate.com/screenshots/229825/m/acorn-screenshot.png?v=1601273618)
You can choose, which of the icon images in the current file to load into the editor.
Move Toolbar
(Moving, Rotating and Flipping an Image)To the right of the Graphic Field, under the Image Screen, you can see the Image Move toolbar:
By clicking the appropriate button you can move, rotate or flip the current image.
Button | Button Name | Description |
---|---|---|
Shift Left | Moves the image one column to the left. The left edge column crosses the left borderline of the Graphic Field and returns to the Graphic Field as the right edge column | |
Shift Right | Moves the image one pixel column to the right. The right edge column crosses the right borderline of the Graphic Field and returns to the Graphic Field as the left edge column | |
Shift Up | Moves the image one pixel row up. The top row crosses the upper borderline of the Graphic Field and returns to the Graphic Field as the bottom row | |
Shift Down | Moves the image one pixel row down. The bottom row crosses the bottom borderline of the Graphic Field and returns to the Graphic Field as the top row | |
Rotate Left | Rotates the image 90 degrees counter-clockwise around its center | |
Rotate Right | Rotates the image 90 degrees clockwise around its center | |
Flip Horizontal | Flips the image around the vertical axis | |
Flip Vertical | Flips the image around the horizontal axis |
Notice that the Resource | Move menu contains the same commands as the Image Move toolbar.
Color Palette
At the top of the Graphics Editor window you can see the Color Palette.
The Color Palette lets you choose colors for the drawing operations:
Color Modes Toolbar
Under the Image Screen you can see the Color Modes tool box:
The Color Modes tool box is used to set:
Draw and Edit Toolbar
Using Draw and Edit Tools
To the left of the Graphic Field of the Graphics Editor window you can see the Draw and Edit Toolbar. It contains the main tools for drawing and editing:
The Graphics Editor provides a number of tools to make creating your image easy. The tools can be activated either from the Resource | Tools menu or from the Draw and Edit toolbar.
Draw and Edit Tools
By clicking any of the buttons in the Draw and Edit toolbar you can select the required draw or edit tool. Here are short descriptions of them:
Button | Button Name | Description |
---|---|---|
Pen | The Pen tool can be used to color an individual pixel on the Graphic Field or to make a free-hand drawing. | |
Brush | The Brush tool works the same as Pen tool, except that the Brush tool leaves a larger mark than the Pen. The style of the Brush can be changed by selecting among the Small, Big, and Star in the Brush Style list button (in the right bottom corner of the Graphics Editor window). | |
Eraser | To erase a fragment of the image (the same as painting it with the Screen Color), you can use the Eraser Tool in the toolbar. The size of the Eraser can be changed by selecting among the Small and Big in the Eraser Style list button (in the right bottom corner of the Graphics Editor window) | |
Color Eraser | The Erase Color tool will erase cells of the selected color without changing other colors. | |
Fill Contour | The fastest way to color an area, which has an enclosed boundary, is to use the Fill Contour tool. Move the cursor into the area to be colored and click the mouse button. The interior of the bounded region will be colored. | |
Mirror | To create symmetrical images use the Mirror tool. The Mirror tool sets the points that are the reflections of the cursor trail point relative to the different axes of symmetry. To choose the appropriate axes of symmetry for the Mirror tool select the Resource | Set Mirror Style menu command in the Task window menu. | |
Line | Selecting this button enables you to draw a line between any two points in the image. | |
Draw Rectangle | Click this button if you need a rectangle. Size the Rectangle by drawing it out with the left button held down, then release. | |
Draw Ellipse | Choose this tool if you need to draw a circle or an ellipse. Size the circle or ellipse by drawing it out with the left button held down, then release. | |
Enter Text | Click this button to insert some text in your image. Move the cursor to the position on the Graphic Field where you want to start the text and click the mouse button. You will see a text cursor, which shows you the height of the letters and digits, and the starting point for the current line of text. When you type some text, it will be drawn in the currently selected color, with the currently selected font. To select the desired font settings press Ctrl+F. While the text is still selected, it is possible to move the starting point clicking in the new position. | |
Mark Area | To mark a rectangular fragment of the image on the Graphic Field to be cut, copied or moved, click the Mark Area tool. Then move the cursor to the Graphic Field cell, which you want to be one corner of a marked rectangular area, and press and hold the mouse button. Release the mouse when the rectangle is of the appropriate size and you will see a sub-region of the image marked accordingly. You can move the marked region to another part of the Graphic Field by means of 'drag and drop'. Move the cursor into the marked region and press and hold the mouse button. Then, keeping the mouse button depressed, drag the marked fragment to the place of your choice and release the mouse button. Now the marked region is fixed in its new place. If you want to copy the marked region to another place, do as described under move, but hold down the Ctrl key, while pressing the mouse button in the marked region. When a region is marked:
Note When you use Edit|Paste , the image fragment will appear in the left top corner of Graphic Field. The region may be moved to another place by the mouse. | |
Paste & Scale in Rectangle | When an image has been copied to the clipboard, this image can be pasted back into another marked area by pressing this button. This button will stay disabled until there are both an image on the clipboard, and a region has been selected. | |
Clear Graphic Field | To clear the Graphic Field, click the Clear button. The white color is used for bitmaps and transparent color is used for icons and cursors. | |
Change a Selected Color | With this button you can change all pixels that have a given color into another color. The two colors should first be set for the Color and Alt+Color selections. Note Any pixels, which were colored in background color or in 'inverse' color by Inverse tool, will keep their original colors. | |
Inverse Colors | This button can be used to invert all colors on the image. In this case, any pixels, which were colored in background color or in inverse to background color, will retain their existing colors. | |
Grid | This button can be used to turn on and off a grid in the Graphic Field |
Mirror Style Dialog
The Mirror Style dialog is activated by the Resource | Set Mirror Style menu command in the Task window menu:
The Mirror Style dialog is used to choose the appropriate axes of symmetry for the Mirror tool.
The Mirror tool sets the points that are the reflections of the cursor trail point relative to the different axes of symmetry.
When you place the mouse cursor onto some point inside an edited image and click the left mouse button, then we say that you set the cursor trail point.
Using the Mirror tool, you can (by one click) set up to 8 reflections of the specified cursor trail point. A reflection point will be painted to each checked ON type of reflections. They are:
Master pdf editor 3 7 10 download free. Main -> Trial
- When checked ON, then paints the clicked cursor trail point.
Main -> Reverse
- When checked ON, then paints the point opposite to the clicked cursor trail point.
Reflect -> Horizontal
- When checked ON, then paints the point, which is the horizontal reflection of the clicked cursor trail point.
Reflect -> Vertical
- When checked ON, then paints the point, which is the vertical reflection of the clicked cursor trail point.
Orthogonal -> Left
- When checked ON, then paints the point, which is 90 degrees left rotation of the clicked cursor trail point.
Orthogonal -> Right
- When checked ON, then paints the point, which is 90 degrees right rotation of the clicked cursor trail point.
Reflect Diagonal -> Left
- When checked ON, then paints the point, which is the reflection of the clicked cursor trail point relative to the diagonal line drawn from the left upper corner to the right lower corner of the image.
Reflect Diagonal -> Right
- When checked ON, then paints the point, which is the reflection of the clicked cursor trail point relative to the diagonal line drawn from the right upper corner to the left lower corner of the image.
Using Tools and Colors
Setting Colors
Setting the Draw and Edit Colors
To choose colors for the drawing and editing tools you can select one of the following four switches.
The color of selection will be used for the drawing. It is possible to choose a new color for the active selection by a click in the Color Palette.
The color and the alt-color can be used in all drawing operations, the screen (or transparent) and inverse selections have different purposes depending on the image type.
Note.There are 16 color fields on the Color Palette, and all of them are available for drawing and editing in the Graphic Field.
Setting the Background Color
To see how your image looks on the different background colors or to color the image fragments in 'transparent' (to let the background color show through) use the screen color selection.
To change the background color, be sure that the screen switch is selected, then you can choose the background color by clicking in the Color Palette. The background color on the Image Screen, any details of the image, which were colored in (transparent) background color, and the screen indicator of Color Modes toolbar, all will change to the new color.
Usage of the 'screen' Colors for Bitmaps, Cursors and Icons
Image | Screen Colors |
---|---|
Bitmaps | Used to set the color of the surrounding area |
Cursors and Icons | Used to specify transparent pixels and to set the color of the surrounding area |
Setting the Inverse (to Background) Color
Using the inverse color is a convenient way to mark the boundary of the image or to color the details, which should be always be in contrast to any background color.
Usage of the Inverse color for Bitmaps, Cursors and Icons
Bitmap Image
Image | Inverse Color |
---|---|
Bitmaps | Cannot be used |
Cursors and Icons | Used to specify pixels that should get a color inverse of the actual background |
Understanding Colors
- Colors for Bitmaps
The Visual Prolog Graphics Editor can create bitmaps with either 2 or 16 colors. A pixel in a bitmap can not have the inverse and screen colors.
- Colors for Cursors
Any pixel in a cursor can have one of four color control values:
Cursor | Color Effect |
---|---|
Black | Pixels will be black |
White | Pixels will be white |
Inverse | Pixels will be converted to the inverse of the original color |
Screen | Pixels will be transparent, they will just keep their old color |
To understand how this works, you should create a little cursor having four areas, with these four color control values. Then select the Resources | Tools | Test Cursor, and study how the cursor looks.
Place the cursor over the Grid and you will see effects of 'inverse' color.
- Colors for Icons
Icons can either have 2 or 16 colors, and in addition to those, the pixels can also use the screen andinverse colors.
Cursor Handling Tools
Setting Cursor Hot Spots
When working with a cursor, the menu command Resource | Set Cursor Hotspot activates a dialog box:
As long as this dialog is open you can point to the pixel, which is to be the cursor Hotspot. This pixel in the cursor will determine the screen pixel which will be acted upon and which will be reported during a mouse action.
Testing a Cursor
When working with a cursor, the Resource | Tools | Test Cursor menu item allows you to see what your newly designed cursor will look like.
Online Bitmap Editor
Undo / Redo Buffer
The Graphics Editor supports Edit|Undo and Edit|Redo operations, just as the other editors do.
Acorn 5 6 4 – Bitmap Image Editor Free
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